![]() Creeper emerges from “emitters” and just kind of pools and spreads out until it starts damaging your structures. All three games are basically novel real-time strategy games, in which you expand a network of nodes that carries the “packets” you need to build and power weapons to fight an enemy called “creeper”, which is a fluid. I’ve posted briefly about Creeper World and its first sequel before. ![]() Probably more than it deserved, but I found it a tremendously easy pastime to default to. Instead, I have to confess that I spent an enormous amount of time on Creeper World 3: Arc Eternal. I pretty much skipped the IF Comp this year - I tried, but it was an especially big year, and I just wasn’t in the mood for it, and wound up playing less then 10 games total. Now that I’ve broken silence, I should probably say something about what I’ve been playing for the past few months.
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